Majordomo
Each night, choose a player (not yourself): tomorrow, the 1st time you vote differently from them, 1 player is drunk today & tonight.
The Majordomo and his Patron must be mindful of their votes.
- Each night, the Majordomo chooses a player (not themselves) to be their Patron. This may be the same player as last night or a different one.
- During the following day, the Majordomo and their Patron's votes are compared each time at the end of a nomination, until one of them votes differently.
- Voting differently means one player raises their hand to vote while the other does not. If both raised their hands, nothing happens. If both didn't raised their hands, nothing happens.
- If the Majordomo or their Patron votes differently for the first time that day, the Storyteller chooses 1 player to be drunk until the end of that night, no one learns this.
- Once this ability triggers, further differences in votes that day doesn't trigger the ability.
- Dead players may only raise their hand to vote if they have a vote token. If the Majordomo chooses a dead player as their Patron, the ability can still trigger.
- Because exiles are never affected by abilities, the Majordomo and their Patron can vote freely for an exile without consequence.
Each night, wake the Majordomo. They point at any player. Mark this player with the PATRON reminder token. Put the Majordomo to sleep.
At the end of each nomination, compare the Majordomo's vote with their Patron's vote. If they vote differently for the first time that day, choose any player to be drunk. Mark that player with the DRUNK reminder token. At the end of the night, remove this reminder token.
- The player who you choose as your "Patron" is very important. Both of you need to vote the same way to avoid making a player drunk. Take time to listen to the other players and figure out who you trust, and who is likely to vote for the same players as you would.
- Your Patron's vote matters just as much as yours. If either of you raises your hand while the other does not, your ability triggers. Pay attention to how your Patron votes, and try to anticipate their decisions before each nomination.
- Depending on your seat position and who has been nominated, either you or your Patron may have their vote tallied first. This creates pressure on the other player to vote the same way as well.
- You are not forced to vote just because your Patron does, and your Patron is not forced to vote just because you do. Don't let the pressure to vote equally make you vote for someone you believe is good.
- Remember that the Storyteller chooses who becomes drunk when your ability triggers. This may be an evil player, or even a good player whose ability is very relevant. Think carefully before voting differently from your Patron, especially when powerful abilities may still be used that day.
- Your ability only triggers the first time you and your Patron vote differently each day. Once it has triggered, you can vote independently for the rest of the day without causing anyone else to become drunk.
- You can choose a dead player as your Patron, but do this carefully - as dead players only have one remaining vote, they may not use it for a while, meaning that you might not want to vote at all.
Bluffing as the Majordomo
- You would wake each night, including the first night, and choose a player as your Patron. The following day, the first time you vote differently from them, the Storyteller would choose a player to become drunk for the rest of the day and that night, but no one learns this.
- The Majordomo is a great bluff for evil players. You can use your supposed need to vote equally with someone as an excuse to follow their votes or avoid voting.
- Choose your Patron carefully. Picking a good player can make you appear trustworthy, especially if you consistently vote alongside them. Alternatively, choosing an evil teammate gives you a convenient reason to support their votes and defend them. Just be careful not to make your supposed partnership too obvious!
- Remember that your ability only triggers the first time you vote differently from your Patron each day. Once you claim it has triggered, you can vote independently for the rest of the day without needing to explain any further differences.
- You can use the threat of making someone drunk to influence a player's votes. If they want to vote for someone you don't want executed, you can remind them that voting differently might cause a player to become drunk. This gives you an excuse to pressure them into voting your way, especially if your vote was tallied first than theirs.

"One drink, coming right up... Shaken, not stirred... Or was the other way around?"
Information
- Type:
- Outsider
- Creator:
- Rk4rt ᛜ-ᛜ
- Tags:
- Drunkenness, Votes
[
{
"id": "_meta",
"name": ""
},
{
"id": "majordomo",
"name": "Majordomo",
"team": "outsider",
"ability": "Each night, choose a player (not yourself): tomorrow, the 1st time you vote differently from them, 1 player is drunk today & tonight.",
"image": [
"https://botchomebrew.wiki/assets/art/majordomo.png"
],
"flavor": "One drink, coming right up... Shaken, not stirred... Or was the other way around?",
"firstNight": 57.8128,
"firstNightReminder": "The Majordomo points to a player. Mark that player as 'Patron'.",
"otherNight": 77.4894,
"otherNightReminder": "The Majordomo points to a player. Mark that player as 'Patron'.",
"reminders": [
"Patron",
"Drunk"
]
}
]
