Rogue
Only 1 evil player learns their team at the start of the game.
The Rogue forces evil players to coordinate through a single point.
- The Demon still learns 3 bluffs, even if they don’t learn their team.
- If an evil Townsfolk or Outsider exists at setup, they can learn the Minions & Demons.
- An evil Traveller still learns which player is the Demon when that Traveller enters play.
While preparing the first night, mark 1 evil player with the LEARNS TEAM reminder token.
During the Minion info step, if a Minion is marked with LEARNS TEAM, wake only that Minion. Using the THESE ARE YOUR MINIONS and THIS IS THE DEMON info cards, communicate who the Minions & Demons are. Do not wake any other Minions for Minion info.
During the Demon info step, if the Demon is marked with LEARNS TEAM, perform Demon info as normal. Otherwise, do not show the Demon their team — just their bluffs.
If an evil Townsfolk or Outsider is marked with LEARNS TEAM, wake them on the first night. Using the THESE ARE YOUR MINIONS and THIS IS THE DEMON info cards, communicate who the Minions & Demons are.

"The truly cultured man cares about every detail. It would be a waste of my time to even try to explain it to a poor urchin like you."
Information
- Type:
- Townsfolk
- Creator:
- Axolator ¤
- Appears in:
- Sepalwood Clinic
- Tags:
- Passive, Social
[
{
"id": "_meta",
"name": ""
},
{
"id": "rogue",
"name": "Rogue",
"team": "townsfolk",
"ability": "Only 1 evil player learns their team at the start of the game.",
"image": [
"https://botchomebrew.wiki/assets/art/rogue-sepalwood-clinic.png",
"https://botchomebrew.wiki/assets/art/rogue-sepalwood-clinic-alt.png"
],
"edition": "Sepalwood Clinic",
"flavor": "The truly cultured man cares about every detail. It would be a waste of my time to even try to explain it to a poor urchin like you.",
"firstNight": 18.1,
"firstNightReminder": "Mark an evil player with LEARNS TEAM. :reminder: Only they learn their team.",
"otherNight": 0,
"reminders": [
"Learns team"
],
"jinxes": [
{
"id": "magician",
"reason": "The evil player who learns their team at the start of the game learns the Magician as part of it."
},
{
"id": "poppygrower",
"reason": "If the Rogue has their ability when the Poppy Grower dies, only 1 evil player learns their team."
},
{
"id": "spy",
"reason": "If the Rogue is alive, the Spy does not wake to see the Grimoire."
},
{
"id": "widow",
"reason": "If the Rogue is alive, the Widow does not wake to see the Grimoire."
},
{
"id": "wraith",
"reason": "If the Rogue is alive, the Wraith does not wake with other evil players."
},
{
"id": "marionette",
"reason": "The Marionette can't be the evil player that learns their team at the start of the game."
},
{
"id": "lilmonsta",
"reason": "If the Rogue is alive, the Storyteller chooses which Minion babysits Lil' Monsta & no babysitting phase occurs."
}
]
}
]
