There Be Whales Here
Scotty, it's up to you.
There Be Whales Here is the showcase script for Sepalwood Clinic's Canary and Rogue.
The Storyteller has a fair bit to manage here. Building around several of these high-power Townsfolk with only a Drunk to provide N1 droison can be tough, but a Storyteller who gives evil outs, whether that be a Drunk, Damsel, Sweetheart, Harpy, or Boomdandy, can help ensure balance. They also need to keep an ear out for what Minions are saying publicly, to give the Canary the best info they can, and should be comfortable giving characters like the Balloonist, General, King, Savant, and Fisherman discretionary info.
Compexity: Expert. Recommended for players who can deal with Legion paranoia, hide a Damsel or Choirboy, and figure out who to trust, and for attentive Storytellers who can adjust the dials of ST-discretion abilities as needed.
Playing Good
Good players have many traps to disarm, and if they trust too easily, can quickly run afoul of a Boomdandy explosion or quick Legion victory. Evil's abilities are strong and mostly silent, so if good doesn't get a handle on what's in play, they might be done for. However, if they establish trust circles among fellow good players, evil can be left without counterplay.
Playing Evil
Evil players have a ton of safety nets, but may start uncoordinated due to a potential Rogue. If they trust an errant Townsfolk claiming to know their evil team, it can all come crashing down — but the Damsel, Boomdandy, Scarlet Woman, and Legion can all help evil pick up any broken pieces. If evil can get their ducks in a row, they're set.
Townsfolk (13)
Outsider (4)
Minion (4)
Demon (3)
Jinxes (2)
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
RogueMark an evil player with LEARNS TEAM. :reminder: Only they learn their team.- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
King Wake the Demon: Show the *THIS PLAYER IS* & King tokens, then point to the King.
Lil' Monsta Wake the Minions. They choose a player. Put the Minions to sleep. Wake the target. Show the *YOU ARE* & Lil' Monsta tokens.
Harpy The Harpy chooses 2 players. Put the Harpy to sleep. Wake the 1st target. Show the *THIS CHARACTER SELECTED YOU* token, the Harpy token, then point to the 2nd target.
Pixie Show the Townsfolk character token marked *MAD*.
Huntsman The Huntsman might choose a player. If they chose the Damsel: Put the Huntsman to sleep. Wake the target. Show the *YOU ARE* info token & their new character token.
Damsel During Minion Info, show the Minions the Damsel token. If you haven't done this yet, do so now. If the Damsel was chosen by the Huntsman, show the *YOU ARE* info token & their new character token.
Librarian Show the Outsider character token. Point to both the *OUTSIDER* and *WRONG* players.
Butler The Butler chooses a player.
Balloonist Point to any player.
Village Idiot If there are multiple Village Idiots, mark one as *DRUNK*. Wake the Village Idiots one at a time to choose a player. Give a thumb signal.
Bounty Hunter Point to the player marked *KNOW*.
General Give a thumb signal.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.
Harpy The Harpy chooses 2 players. Put the Harpy to sleep. Wake the 1st target. Show the *THIS CHARACTER SELECTED YOU* token, the Harpy token, then point to the 2nd target.
Scarlet Woman If the Scarlet Woman became the Demon today, show them the *YOU ARE* token, then the Demon token.
Legion A player might die.
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the *YOU ARE* token, then show the Imp token.
Lil' Monsta Wake the Minions. They choose a player. Put the Minions to sleep. Wake the target. Show the *YOU ARE* & Lil' Monsta tokens. A player might die.
Sweetheart If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now.
Choirboy If the Demon killed the King, point to the Demon player.
Huntsman The Huntsman might choose a player. If they chose the Damsel: Put the Huntsman to sleep. Wake the target. Show the *YOU ARE* info token & their new character token.
Damsel If the Damsel was chosen by the Huntsman, show the *YOU ARE* info token & their new character token.
Balloonist Point to a player with a different character type to the previously shown player.
Village Idiot Wake the Village Idiots one at a time to choose a player. Give a thumb signal.
King If the dead equal or outnumber the living, show the character token of a living player.
Bounty Hunter If the player marked *KNOW* died today or tonight, point to the new player marked *KNOW*.
Butler The Butler chooses a player.
General Give a thumb signal.- DawnWait a few seconds. Call for eyes open.