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There Be Whales Here

Scotty, it's up to you.

24 characters · by Axolator · v3.0

There Be Whales Here is the showcase script for Sepalwood Clinic's Canary and Rogue.

The Storyteller has a fair bit to manage here. Building around several of these high-power Townsfolk with only a Drunk to provide N1 droison can be tough, but a Storyteller who gives evil outs, whether that be a Drunk, Damsel, Sweetheart, Harpy, or Boomdandy, can help ensure balance. They also need to keep an ear out for what Minions are saying publicly, to give the Canary the best info they can, and should be comfortable giving characters like the Balloonist, General, King, Savant, and Fisherman discretionary info.

Compexity: Expert. Recommended for players who can deal with Legion paranoia, hide a Damsel or Choirboy, and figure out who to trust, and for attentive Storytellers who can adjust the dials of ST-discretion abilities as needed.

Playing Good

Good players have many traps to disarm, and if they trust too easily, can quickly run afoul of a Boomdandy explosion or quick Legion victory. Evil's abilities are strong and mostly silent, so if good doesn't get a handle on what's in play, they might be done for. However, if they establish trust circles among fellow good players, evil can be left without counterplay.

Playing Evil

Evil players have a ton of safety nets, but may start uncoordinated due to a potential Rogue. If they trust an errant Townsfolk claiming to know their evil team, it can all come crashing down — but the Damsel, Boomdandy, Scarlet Woman, and Legion can all help evil pick up any broken pieces. If evil can get their ducks in a row, they're set.

Jinxes (2)

RogueLil' MonstaIf the Rogue is alive, the Storyteller chooses which Minion babysits Lil' Monsta & no babysitting phase occurs.
Lil' MonstaScarlet WomanIf Lil' Monsta dies with 5 or more players alive, the Scarlet Woman babysits Lil' Monsta for the rest of the game.

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute