Civil-war
There are duplicate characters. 1 is The opposite alignment. Win by killing the opposing Demon. Demon characters might be different. Every Player knows every other Player of the same alignment.
With Civil-war, the game turns into a battle of survival. Good and Evil are equal, the Demons might be the exception. Use your ability wisely to thin out the opposite team or even find their Demon. Hide your Demon among your team, and make sure they survive longer than the other.
- A fierce battle of chaos
- Protect your Demon, while killing the other Demon
- Use your ability carefully
Make sure there are 2 of each character. On night 1, wake all Players on the good team. Show them a thumbs up to signalise they're good. The same for all Evils, but a thumbs down. From there on, continue as normal.
- You don't need to hide if you're good or evil. They know. You should hide if you're the Demon or not.
- If you can kill others, you could fire it straight at the opponents, or hold back until you know the enemy Demon.
- Information characters could help root out who the enemy Demon is.
- Protection characters need to keep their Demon safe, but not make it obvious, or they're a target.
Fighting the Civil-war
- The best way to fight the Civil-war is to fight your enemies. Either lower their numbers aggresively, or get their Demon precisely

"F**k deduction! Embrace Chaos!"
Information
- Type:
- Loric
- Creator:
- Shapeshifter1557 ♠︎
- Tags:
- Duplication, Information, Nonconformist, Passive, Win/Loss Condition
[
{
"id": "_meta",
"name": ""
},
{
"id": "civilwar",
"name": "Civil-war",
"team": "loric",
"ability": "There are duplicate characters. 1 is The opposite alignment. Win by killing the opposing Demon. Demon characters might be different. Every Player knows every other Player of the same alignment.",
"image": [
"https://botchomebrew.wiki/assets/art/civil-war.png"
],
"flavor": "F**k deduction! Embrace Chaos!",
"firstNight": 0.849,
"firstNightReminder": "Wake each Team seperately. Show them a Thumbs up or down depending on their alignment. Optionally, point at their Demon, so their team knows",
"otherNight": 0,
"jinxes": [
{
"id": "archangel",
"reason": "If the Archangel and Civil-war are in play, the Archangel serves as the Demon for the good team, and the evil Demons' ability is changed to \"Each night, choose a Player: they die\""
}
]
}
]