Contagion and Calamity
Not even the demon is safe from the flu
this script is kind of just a meme ¯\_(ツ)_/¯
Townsfolk (13)
Knight You start knowing 2 players that are not the Demon.
Grandmother You start knowing a good player & their character. If the Demon kills them, you die too.
Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath Each night, you learn how many of your 2 alive neighbors are evil.
Sailor Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Gambler Each night*, choose a player & guess their character: if you guess wrong, you die.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Soldier You are safe from the Demon.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider (4)
Minion (4)
Poisoner Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
Sailor The Sailor chooses a living player.
Poisoner The Poisoner chooses a player.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the *YOU ARE* & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the *YOU ARE* and Snake Charmer tokens & give a thumbs up.
Librarian Show the Outsider character token. Point to both the *OUTSIDER* and *WRONG* players.
Empath Give a finger signal.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the *RED HERRING*).
Grandmother Point to the grandchild player & show their character token.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Knight Point to the 2 players marked *KNOW*.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.
Sailor The Sailor chooses a living player.
Poisoner The Poisoner chooses a player.
Gambler The Gambler chooses a player & a character.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the *YOU ARE* & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the *YOU ARE* and Snake Charmer tokens & give a thumbs up.
Monk The Monk chooses a player.
Scarlet Woman If the Scarlet Woman became the Demon today, show them the *YOU ARE* token, then the Demon token.
Professor The Professor might choose a dead player.
Tinker The Tinker might die.
Moonchild If the Moonchild is due to kill a good player, they die.
Grandmother If the grandchild was killed by the Demon, the Grandmother dies too.
Empath Give a finger signal.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the *RED HERRING*).
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.- DawnWait a few seconds. Call for eyes open.