The Aquarium
Townsfolk (6)
AxolotlIf you are killed, you revive immediately. The demon cannot kill tonight. This can only happen once.
OctopusYou start by choosing a player. This player is protected from the demon. You can only die if they are executed.
JellyfishEach day*, choose a player. If they are your alignment, their vote counts as 2. Their ability doesn't work that night.
StarfishOnce per game*, see the grimoire. Choose a player, and they are sober and healthy until tomorrow's day.
SeahorseEach night*, you learn if your 2 alive neighbors are of the same alignment. When you are attacked, one of your neighbors may die instead.
ShrimpOnce per game*, pick a player. You learn if they were sober and healthy yesterday.
Outsider (4)
StingrayEach Night* choose an evil character. If in-play, you switch alignments. The evil character is poisoned.
Sea TurtleEvery other day*, you are protected from poisoning. You also learn the sum of townsfolk players that are alive then.
Drunk You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion (3)
CrabEach night*, choose a character. If in-play, they become another in-play character of the same alignment.
SharkEach night*, choose a player. If they are "mad" they are a townsfolk today, they die. They learn that they are chosen.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
Lunatic If there are 7 or more players, wake the Lunatic: Show the *THESE ARE YOUR MINIONS* token. Point to any players. Show the *THESE CHARACTERS ARE NOT IN PLAY* token. Show 3 good character tokens. Put the Lunatic to sleep. Wake the Demon. Show the *YOU ARE* info token and the Demon token. Show the *THIS PLAYER IS* info token and the Lunatic token, then point to the Lunatic.- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
Devil's Advocate The Devil's Advocate chooses a living player.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.
Devil's Advocate The Devil's Advocate chooses a living player.
Lunatic Do whatever needs to be done to simulate the Demon acting. Put the Lunatic to sleep. Wake the Demon. Show the Lunatic token & point to them, then their target(s).- DawnWait a few seconds. Call for eyes open.