The Trouble With Twins
The Foreign Agent release script.
Townsfolk (13)
Chef You start knowing how many pairs of evil players there are.
Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
BirdwatcherYou start knowing the alignment of the player X steps clockwise from you. [X Birdwatchers (up to 3)]
Empath Each night, you learn how many of your 2 alive neighbors are evil.
High Priestess Each night, learn which player the Storyteller believes you should talk to most.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Town Crier Each night*, you learn if a Minion nominated today.
Oracle Each night*, you learn how many dead players are evil.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer When you die at night, an alive good player becomes a Farmer.
Choirboy If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider (4)
Recluse You might register as evil & as a Minion or Demon, even if dead.
Sweetheart When you die, 1 player is drunk from now on.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion (4)
Poisoner Each night, choose a player: they are poisoned tonight and tomorrow day.
Foreign Agent ⋒You and the evil Townsfolk know each other. You are not in team info. [1 Townsfolk is evil.]
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Xenophobe ⋒Outsiders think they are a different Outsider. [-1 or +1 Outsider]
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
King Wake the Demon: Show the *THIS PLAYER IS* & King tokens, then point to the King.
Foreign Agent ⋒Wake the Foreign Agent and the evil Townsfolk, and show each one the other's character..
Poisoner The Poisoner chooses a player.
Evil Twin Wake both twins. Allow eye contact. Show the good twin's character token to the Evil Twin & vice versa.
Damsel During Minion Info, show the Minions the Damsel token. If you haven't done this yet, do so now. If the Damsel was chosen by the Huntsman, show the *YOU ARE* info token & their new character token.
Amnesiac Do whatever needs to be done to satisfy the Amnesiac's ability.
Librarian Show the Outsider character token. Point to both the *OUTSIDER* and *WRONG* players.
Chef Give a finger signal.
Empath Give a finger signal.
BirdwatcherWake the Birdwatchers one at a time, & count 1 step clockwise per in-play Birdwatcher. Show either good or evil thumbs according to the alignment of that player.
High Priestess Point to a player.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.
Poisoner The Poisoner chooses a player.
SkornIf a Skorn was executed yesterday with no vote token spent, replace 1 alive Minion token with a spare Skorn token. Wake the new Skorn. Show them the YOU ARE token, then the Skorn token. The Skorn then chooses a player.
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the *YOU ARE* token, then show the Imp token.
Barber If the Barber died today or tonight, show the Demon the *THIS CHARACTER SELECTED YOU* & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the *YOU ARE* token & their new character token.
Sweetheart If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now.
Choirboy If the Demon killed the King, point to the Demon player.
Damsel If the Damsel was chosen by the Huntsman, show the *YOU ARE* info token & their new character token.
Amnesiac Do whatever needs to be done to satisfy the Amnesiac's ability.
Farmer If the Farmer died tonight, wake a living good player. Show the *YOU ARE* info token and a Farmer token.
Empath Give a finger signal.
Town Crier Either nod or shake your head.
Oracle Give a finger signal.
Juggler Give a finger signal.
King If the dead equal or outnumber the living, show the character token of a living player.
High Priestess Point to a player.- DawnWait a few seconds. Call for eyes open.